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EVENT #1 First Aid
Challenge:
Each patrol will come across an injured person and be
expected to perform first aid on the injured individual.
From the Scout hand book, we will be scoring points for the
following actions taken by patrol members.
1) Take charge
2) Stay calm
3) Act with confidence
4) Be cheerful
5) Reassure the victim that everything will be OK.
Do First: a) Identify the problem, get the patient
to talk as to explain what happened.
b) Since there is blood, put on latex
gloves.
c) Treat for shock; provide shade, use the blanket to
block the sun. Offer water to the patient, make him
comfortable.
d) Apply pressure on the leg wound to slow the bleeding.
e) Clean the wound
f) Bandage the wound with gauze pad and dressing held in
places with medical tape or ace bandage.
g) Send two Scouts for help (Buddy System), two Scouts
stay with the patient.
EVENT #2 06
Water Boil
Challenge:
To build a fire and bring a coffee can ½ full of water to
a rolling boil. Liquid Soap drops will be added to the
water. When the soap bubbles go over the rim of the can you
are done. The quicker you accomplish the event, the higher
your point score will be.
Each patrol will need to bring: a pocket knife and hand
ax.
Each patrol will be given: (3) 12 long 2 x 4 of wood
Dryer Lint
Sparker Kit
The patrols will need to split the 2 x 4s with their hand
ax using the Contact Method and create kindling with their
pocket knives. Only Scouts with Totin Chips will be allowed
to use the hand ax and pocket knives. Only Scouts with Fire
N Chits will be allowed to work with the fire.
EVENT #3 06
Orienteering - Compass Course
Challenge:
Each patrol is expected to know how to
use a field compass and their pace. They will be asked to
pace off 4 compass headings that will cover at least 500
feet and then announce to the judge which stake is their
final location.
Correct course = 10 pts
Off by 1 stake = 8 pts.
2 stakes = 6 pts.
3 stakes = 4 pts.
4 stakes = 2 pts.
5 stakes = 0 pts.
There will be three different courses
so up to three patrols can be working at the same time.
EVENT # 4 06
Lashings
Challenge:
Each patrol will be expected to use the proper lashings
to lash three poles together in an A-frame. The lashing must
be done correctly per the Scout Handbook. Then raise the
A-Frame and 4 scouts must use it to cross the ditch. If the
A-Frame does not hold, you must start over.
Poles and rope will be supplied.
EVENT #5 06
String Burn
Challenge:
To build a fire and burn through the string, set at 20
high. The quicker you accomplish the event, the higher your
point score will be.
Each patrol will need to bring: a pocket knife and hand
ax.
Each patrol will be given: (3) 12 long 2 x 4 of wood
(2) Matches
Each extra match requested will cost the patrol 30 extra
seconds.
NO FIRE STARTERS, DRYER LINT or any other fire assisting
starters will be allowed.
The patrols will need to split the 2 x 4s with their hand
ax using the Contact Method and create kindling with their
pocket knives. Only Scouts with Totin Chips will be allowed
to use the hand ax and pocket knives. Only Scouts with Fire
N Chits will be allowed to work with the fire.
EVENT #6 06
Knots
Challenge:
Each patrol will need to tie the following basic knots,
your score will depend on how quickly you can ties these
knots.
1) Tie a Bowline around a tree, the other end will
connect to another piece of rope using a Sheet Bend. The
other end of rope #2 is tied to rope #3 using a Square Knot.
The other end of rope #3 is tied to a tree using a Clove
Hitch. Start with the thick rope, end up with the two
thinner ropes.
2) Using 2-Half Hitches, tied around a tree, the
other end go around a stake in the ground and tied off with
a Taught Line Hitch.
Campsite Competition Scoring
Gateway: (0-25
pts.) ________ pts.
Camp Gadgets: (0-25 pts.)
________ pts.
Properly Displayed Flags: (0-25 pts.)
________ pts.
Camp Organization: (0-25 pts.)
________ pts.
Total: ________ pts.
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